![]() Updated 12 December 2017: Cheetah3D 7.1 is now available. There is a long list of smaller features, workflow and performance improvements: the online release notes run to well over 100 bullet points. In addition, the update adds full support for the Collada and OpenEXR formats – you can import, edit and export textures in OpenEXR 2 format – and improves SVG support. Version 7.0 also brings the software more in line with current 3D workflows, adding a number of features long standard in other DCC tools, including layers, soft selections, and support for animated textures. It supports n-gons and preserves edge and polygon selections and material assignments. There is also a new Boolean system integrating the open-source carve library. The update also promises a “considerable” reduction in memory use and improvement in rendering speed. New unbiased render engine and Boolean system, many other key toolsĪlthough there are few changes to the animation or dynamics toolsets, the update revamps pretty much every other part of the software, with the headline feature being a complete new rendering engine.Ī unidirectional path tracer, the new Falcon renderer gives Cheetah3D support for camera and object motion blur, and is supported by a new physically based BRDF material system, shown in the image above. In the case of the UI, it means a redesign for macOS 10.13 High Sierra, which Apple released last month, including a complete new icon set and use of the default system font. In the case of the architecture, that means that Cheetah3D is now a fully 64-bit application with a “much reduced” download size and “many small speed-ups throughout the app”. “As a 15-year-old project, a big clean-up of the underlying architecture and a refresh of the UI was more than overdue,” wrote Wengenmayer when the update was originally released in beta last year. The first major new version of the software in over five years, Cheetah3D 7.0 extends that list significantly, and completely overhauls the core code. The feature list includes a standard basic range of polygonal modelling, 3D painting, keyframe animation and dynamics tools, including support for Bullet physics.Ĭheetah3D 7.0: a complete revamp of the UI and core code ![]() Starting life as a spare-time programming project, Cheetah3D has maintained a steady following since its original release in 2003, mainly among home users and independent artists. The update – the first major new version since 2012 – is described as the biggest in Cheetah3D’s history.Ī $99 Mac-only 3D app with a steady cult following Scroll down for news of the 7.3 update.ĭeveloper Martin Wengenmayer has released Cheetah3D 7.0, the latest update to the low-cost Mac-only 3D software, adding a new unbiased renderer, a new Boolean system and “full OpenEXR workflow”. The recent 7.0 release of the Mac-only 3D software was described as the biggest upgrade in Cheetah3D’s history, adding over 100 new features. You can also blend colors and patterns with the usage of the blend feature.An image created in Cheetah3D by user Frank Beckmann. To add even more depth, it's possible to apply masks to objects in the scene using the painterly mode. ![]() By combining these two different tools you will be able to give your artwork a more realistic feel. As a result, any standard graphics software, including Photoshop, can be used to create 3D art using the Substance tools included in the software, even if you don't have a working knowledge of 3D design or animation.Īnother exciting option of Substance Painter is that it allows you to use both brushes and capsules in the program. The most unique feature of Adobe Substance Painter is its powerful integration with the Flash library. This option is very helpful because different pieces of artwork will often require different types of materials. With this program, artists can choose from over 150 material options and design different textures for use in their paintings. One of the best features of Adobe Substance Painter is the material system.
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